The View: This is what the camera sees, based on the position, projection and rotation of the camera.The Camera: This is essentially a "container" that will be used to hold the different view values and set how the room is displayed on screen.When you create your game, what the player "sees" at any given moment is governed by three different - but connected - things: This can all be easily achieved in GameMaker Studio 2 using cameras and view ports, and in this tutorial we'll take you through all the basics of setting up and manipulating custom cameras in your own projects. with the main character) while another part is fixed (for example some status panel). A further example is in games in which part of the room should scroll (e.g. Cameras can also be used in multi-player co-op games, as they permit you to create a split-screen setup in which in one part of the screen you see one player and in another part you see the other player. For example, in most platform games, the camera follows the main character, since if you could see the whole level on the screen then your character would be too small to see and there would be no surprises for the player. If you're feeling like sharing your newfound knowledge, pass this post along to a friend.įollow The Step Event on Twitter for more Quick Bits.Cameras give a mechanism for drawing different parts of your room to different places on the screen, or for drawing just a single part of your room to cover the whole screen. What can I do to stop my game from lagging?Īs #6 demonstrated, you can use the delta timing functionality to help combat lag in your game. This is left-over from the programming language that GameMaker was originally written in, Delphi!įormatting your numbers, like currency, is as easy as casting integers to a string and adding a comma character every third space, starting from the end. Why doesn’t GameMaker use standard red, green, blue hex values? What are floating point numbers and why should I be concerned with precision? You can post a tweet using a simple url_open_ext function call and Twitter’s intent API. How do I post a tweet to Twitter using GameMaker? Hopefully you found some of these GameMaker Studio 1.4 and 2.x code snippets, tips, and general trivia useful! You should now be able to answer the following questions that often pose game makers: But, there’s more to these backbone functions than what novice game makers may realize. The importance of adding copies of specified objects into the game world goes without stating. The instance-creating functions - instance_create_layer and instance_create_depth - are among the first functions that many new GameMaker Studio 2 developers will learn how to use. #1 - How to reference a specific instance in GameMaker Here are the top 20 GML tips and code snippets for game devs in 2021. Get the most out of your new GameMaker Studio 2 license. Whether you’re seasoned with the software or just getting started on your game making journey, chances are you’ll learn something new. Welcome to a curated list of 20 “Quick Bits”, GameMaker Studio 2 tips, tricks, and code snippets that come from my Step Event Twitter account. Or that the YoYo Compiler target evaluates expressions and functions backwards?! This article is chock full of information about those facts and more. This article has been updated since its original posting on June 20, 2018.ĭid you know you can prompt a user to send a pre-written Tweet from YoYo Games’ GameMaker in just a single line of code? How about this: numbers are less-precise on the HTML5 target when compared to the Windows target.
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