![]() Red text: Attributes will be scaled down based on the character's level after level restriction is in place.īlue text: Attributes will not be scaled down, and will take effect as normal. Further equipment attribute-related adjustments in the Level Sync system are scheduled to take place in future version updates.įile:VersionUpdateBullet.gifExamples of items adjusted by level restrictions:.Item text will not reflect changes to attributes imposed by level restrictions.Damage ratings of weapons will be indirectly affected by attack speed ratings, while defense values will be indirectly affected by the character's main job.Certain statistics for specific equipment slots may be totally negated, regardless of level.Latent effects on items affecting damage, defense, or any of the other attributes listed above, will also be adjusted to the character's level after the level restriction is in place. Also, negative attributes will not be adjusted, but will retain the same value. The above attributes will be adjusted to the level of the character after the level restriction is in place, while all other attributes will become invalid. Items consumed through usage of the beastmaster ability "Call Beast" are determined by the character's level after the level restriction is in place.ĭamage / Defense / HP / MP / Status / Accuracy / Attack / Ranged Accuracy / Ranged Attack / Magic Accuracy / Magic Attack / Evasion / Enmity / Healing HP / Healing MP Though the level of gear will no longer play a role in determining whether or not it may be equipped, level restrictions will cause statistics and effects to be adjusted.įurther, gear changes may be made as normal while the level restriction is in place, given that the player is able to equip that gear on their actual level. This applies not only to the new Level Sync system, but also to level restrictions brought about by entry into battlefields, assaults, Ballista, areas such as Riverne, and so on. The new changes will also allow players to equip gear beyond that allowed under previous level restrictions. Provided all conditions are met, Level Sync will go into effect instantly and automatically, so players seeking to join a Level Sync party should be aware of the party leader's location and the situation around them. Players in different areas will not undergo synchronization until they enter the area of the party leader. Level Sync will activate immediately for players in the same area as the party leader upon joining. Unlike other forms of level restriction, the effects of abilities such as " Level 5 Petrify" are also based on the player's original level.The ability to ride chocobos is determined by the player's original level and unaffected by Level Sync.It has no effect on alliance members, nor can an alliance member be appointed as a Level Sync designee. Level Sync affects only party members.Any monsters charmed by a beastmaster will be released with enmity intact, so care should be taken to ask them to " Leave" before activating Level Sync. All pets other than wyverns will vanish when Level Sync is activated.If the player is already anonymous at the time Level Sync is engaged, it will be deactivated. The "/anon" console command cannot be used while Level Sync is in effect.Skills cannot be increased beyond the maximum value for the player's restricted level while Level Sync is in effect.Please be aware of the following when engaging Level Sync: The Level Sync status icon will then appear on each individual party member's screen, along with a status icon being displayed on the left side of each PC's name. Since status effects such as Invisibility, Sneak, Protect, and Shell are canceled, please exercise caution when activating Level Sync, or when joining a party where the feature is presently active.įile:The Version Update Is Here! (09-09-2008)-10.jpg For all other players jumping to new areas, synchronization will be deactivated only for themselves.Īctivating Level Sync will cause the status enhancement effects of all party members to be nullified. Level Sync will remain in effect only within the area in which it is activated, and will automatically be deactivated for all members should either the party leader or the designee leave the area.The following conditions apply to the Level Sync system: When this feature is activated, all members of the party will be able to receive an amount of experience points corresponding to the level of the designee, regardless of any initial disparity between them. Level Sync is a party leader-activated system whereby the level of all party members is restricted to that of a designated player.
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